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I have a weakness for heist games: they are scenarios that work very well in role-playing, with well identified characters and objective and a thousand ways to make variations around simple schemes. Busted! doesn't reinvent the genre, but it's packed with little mechanics that emulate the risk-taking aspect of such an operation quite well, with the threat of getting caught before escaping always hanging overhead. A very stimulating read for a very promising game!

thank you for your kind words, very glad you enjoyed reading!!